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Hurtworld map and landmarks
Hurtworld map and landmarks








hurtworld map and landmarks

In many parts of Diemensland, every direction looks much like the other and there are few landmarks. One of the big problems in Diemensland was that the formula we arrived at for the general map creation led to maps that were quite difficult to find your way around. This week I’ve been putting natural landmarks, structures and simple roads into the map structure, as well as further expanding the MapMagic tool. I’ll try simply sending my meshes to max and re-exporting them from there, and I may be able to get the same results as Gavku. Gavku uses handplane for his bakes, and I originally wanted to as well but I got inferior results because of some difference between Handplane and Maya vs Handplane and 3DMax. Not sure how Handplane will work out, so if need be I will use XNormal, but my hope is that it will produce maps faster and with less micro seams where the UV islands join up. The new tool is called Handplane Baker, a great new tool with a lot of modern features, and it bakes quicker than good old XNormal. I’m trying a new baking tool which I’ll use to create the normal maps. I’ve almost finished the sculpts for the Kanga, the chassis and body kits are done, just gotta add wear and tear to the wheel sets now.

hurtworld map and landmarks

Next up is an all purpose jacket which will round out the majority of the basic player gear set.Īlso the player FPS arms have been finished, bringing them into line with the look of the 3rd person model. So the basic pants have been finalized and skinned to a presentable level.










Hurtworld map and landmarks